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SINoALICE Wiki
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Explore
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Lore
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Job Stories
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== Gear == === Weapon === Equipping weapons raises your ability stats. Weapons have the following attributes: ◆Affinity<br> Weapons are aligned with either Fire, Water, or Wind, which in turn impacts a weapon's skill. ◆Rarity<br> From highest to lowest: L, SR, S, A, B, and C.<br> The higher the rarity, the higher the weapon's stats and cost, and the more powerful its skills. ◆Cost<br> Each weapon in your deck has a cost, and each deck has a cost limit. ◆Weapon Level<br> Upgrading a weapon increases its level.<br> A weapon's stats improve as it levels up. ◆Weapon Skills<br> There are three types of Weapon skills: Colosseum skills, Story skills, and Colosseum support skills. You cannot use multiple weapons of the same type in a single set. (This applies to weapons both before and after evolution). === Weapon Type === There are eight weapon types. ◆Blade<br> -Blades use P.ATK (physical attack) skills. ◆Projectile<br> -Projectile weapons use M.ATK (magic attack) skills. ◆Heavy<br> -Heavy weapons use P.ATK (physical attack) skills. ◆Polearm<br> -Polearms use M.ATK (magic attack) skills. ◆Staff<br> -Staffs use recovery skills. ◆Tome<br> -Tomes debuff the enemy. ◆Artifact<br> -Artifacts use M.ATK (magic attack) skills. ◆Instrument<br> -Instruments buff allies. === Classes and Weapons === Classes are divided into offensive and support classes, each with different types of weapons they can equip. ◇ Offensive Classes (Vanguard)<br> -Breaker<br> -Gunner<br> -Crusher<br> -Paladin<br> ◇ Equippable Weapon Types<br> Blade / Projectile / Heavy / Polearm ◇ Support Classes (Rearguard)<br> -Cleric<br> -Sorcerer<br> -Minstrel<br> ◇ Equippable Weapon Types<br> Staff / Tome / Artifact / Instrument Note: Any type of weapon can be used in your sub-gear set. === Armor === Equipping armor raises your ability stats.<br> Armor has the following attributes: ◆ Rarity<br> From highest to lowest, L -> SR -> S -> A -> B -> and C.<br> The higher the rarity, the better the armor's stats and the more powerful its skills. ◆ Armor Level<br> Upgrading armor increases its level.<br> Armor's stats improve as it levels up. ◆ Armor Skills<br> Armor skills have story support skills and activate automatically when equipped. ◆ Set Effects<br> Equipping certain combinations of armor can produce special effects solely with damage skills (only those from blade, projectile, heavy, polearm, or artifact weapons). === Nightmares === Equipping nightmares raises your ability stats.<br> Nightmares have the following stats: ◆ Rarity<br> From highest to lowest, L -> SR -> S - > A -> B -> and C.<br> The higher the rarity, the better a nightmare's stats and the more powerful its skills. ◆ Nightmare Level<br> Upgrading nightmares increases their level.<br> A Nightmare's stats improve as it levels up. ◆ Skills<br> Nightmares have two types of skills: Colosseum skills and Story skills.<br> A nightmare's skills can turn the tide of battle, so make sure to use them when you can. Note: Multiple nightmares of the same type cannot be used in a single set. (Applies to nightmare types before and after evolution.) === Sub-Gear Set === Your sub-gear boosts your overall rating, that isn't part of your main set. The choice of gear to add to your sub-gear set is not restricted by your current class. However, multiple weapons of the same type cannot be equipped in the same sub-gear set. (This applies to weapon types before and after evolution). Note: Armor of the same name can be equipped only if the skill effects are different (such as blade and heavy). Only 10% of your sub-gear set rating is applied to your overall rating.<br> Skills attached to sub-gear sets cannot be used. === Limit Break Skill === Limit break skills are skills that can be unlocked through limit breaking certain weapons with this skill.<br> Once the skill is unlocked and the weapon equipped to your deck, you can select it to automatically activate its skill while your playing the story or at the Colosseum. -Activating Limit break Skills<br> You can activate limit break skills by doing the following:<br> 1. Equip a weapon with an unlocked limit break skill.<br> 2. Select the weapon/skill you want to activate from the limit break skill selection. Note: Skill level and effect will increase based on the weapon's limit break stage. === Support Class === The support class is a feature that allows you to equip other classes as gear. When equipping a class as a support class, each equipped support class will grant an extra 100 HP and will also grant you support skills unlocked by that support class. This feature is available to players who've reached 80,000 points. Attention<br> -There is no support class slot for sub gear.<br> -You cannot set your base class as a support class.
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